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Privacy Policy

Last updated: 2026-08-22

Play Sabotage is a small, independently-run multiplayer game. This page explains, plainly, what data the game collects and why — there's not much of it.

What we collect

What we don't do

Where data lives

The game client is hosted on Vercel; the game server and database run on Railway. Both are infrastructure providers, not parties we share your data with for any purpose beyond running the game.

An active game room (players, moves, chat) lives in server memory and is automatically deleted after 3 hours of inactivity. Registered account records (username + password hash) persist until you ask us to delete them.

Your choices

To request deletion of a registered account, or to ask any question about this policy, please open an issue on the GitHub repository. There's no self-service deletion button yet — we'll process the request by hand.

Changes to this policy

If this policy changes in a material way, the "Last updated" date above will change. Given the size of this project, we don't expect frequent changes.

Play Sabotage is a hobby project, not a company. This is a plain-language description of what the game actually does with data, written by the person who built it — not a substitute for professional legal advice.